![]() ![]() The monotony of many of these objectives is counteracted partially by just how visually interesting and varied everything is. If a quest's goal wasn’t combat-related, I found myself avoiding combat, the thing I enjoyed most about Lightning Returns, in favor of making a beeline for the goal that would level me up faster. These range from story-based encounters with classic characters, to countless boring fetch-quests that make me feel like I was stuck in the opening hours of an MMO. You don't earn XP and level up through combat, only by completing quests. As someone who loves tweaking minutia and comparing stats, Lightning Returns did a great job of empowering me to create a battle trio that felt unique and personal.īut despite great battles, they're arguably less important than they've ever been in the series. Every hour or so I’d find myself sifting through my new loot, creating new Schemata, and experimenting with all sorts of different combinations of roles.
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